Methodology
How we rate PCs for GTA 6
Every graphics card and processor goes on one scale where the PS5 scores 100, built from published measurements. The checker never shows a frame rate, because nobody has measured GTA 6 on PC. This page lists every step, so you can check it.
What we measure, and what we do not
We measure how your parts compare with the console GTA 6 is made for. We do not estimate frame rates: an fps figure per graphics card for a game nobody has run on PC would be invented, and it would be wrong the day real benchmarks appear. The PS5 runs GTA 6 at 30 fps R source; that, the console specs and the hardware tests below are the facts we have.
The graphics card index
The zero point is the Radeon RX 6700 (10 GB), the card Digital Foundry tested as the PC match for the PS5's graphics R source. It scores 100. Every other card is measured against it in two ways.
46 desktop cards come from Tom's Hardware's GPU hierarchy, which tests every card in the same games on the same PC. We use its 1440p ultra column, because the PS5 renders GTA 6 at 1440p R source. Each card's result is a share of an RTX 5090; the RX 6700 is not in the 2026 table, so we place it from Tom's own test, which found it 12 % R source behind the RX 6700 XT. The RX 6700 XT scores 32.5 % R source, which puts the RX 6700 at 28.6 %. A card's index is its share divided by that, times 100. These indexes carry the badge R.
54 more cards (older desktop cards, laptop chips, integrated graphics and the Steam Deck) are not in Tom's table. For them we use Notebookcheck's average 3DMark Time Spy Graphics score, a synthetic test Notebookcheck runs on every chip it reviews. We convert it with the median ratio between the two scales over the cards both lists include: 386 E source Time Spy points per 1 % of an RTX 5090. These indexes carry the badge E, because the conversion is ours.
Two known limits. Tom's ultra settings penalise cards with 8 GB of video memory in newer games, and Time Spy does not, so such a card from the second group can read a little high. Laptop results depend on the power limit each laptop maker sets, so a given laptop can land above or below the Notebookcheck average.
The processor index
The zero point is the AMD 4700S desktop kit R source. Tom's Hardware's game results for it are held back by the kit's slow graphics slot, so we use its application results instead: the 4700S matches the Ryzen 7 1800X in single-threaded work and leads it by 8 % R source in threaded work.
For all 84 processors we take Notebookcheck's Geekbench 6 averages, single-core and multi-core. The anchor is the Ryzen 7 1800X: 1,172 R source single-core and 6,135 R source multi-core, plus the 4700S's lead in threaded work. A processor's index is 100 times the square root of its single-core ratio times its multi-core ratio, so both count equally. Every processor index carries the badge E.
Geekbench does not capture the gaming lead of AMD's X3D chips, whose large cache helps in games more than in benchmarks; they do better in games than their index says. It also gives chips with many cores some credit games may not use. Both effects matter far above the console, where the level is "above the PS5" either way.
The consoles on the same scale
The PS5 is 100 by definition. The Xbox Series X and Series S use the same AMD graphics architecture, so we place them by compute against the PS5: the Series X at 117 E source and the Series S at 39 E source. Their processors are placed by clock speed against the PS5's. The PS5 Pro's graphics sit at 141 E source, just under the two cards Digital Foundry matched it with. All of these are estimates, and the PC vs PS5 page lists them next to the specs.
Why the levels sit where they do
Below 85, a part is below the PS5. From 85 to 129 it is close to the PS5. From 130 it is above. Both lines are working assumptions, and we say so.
The overall level of a PC is the lower of its graphics card and its processor. Digital Foundry expects GTA 6 to be limited by the processor on consoles R source, so a fast card with a slow processor cannot count as above the PS5.
RAM, video memory and the drive
These add warnings rather than change the level, measured against Rockstar's last two PC releases: RAM below 16 GB (the GTA V Enhanced recommendation), video memory below 8 GB (the cards GTA V Enhanced recommends), a hard drive (GTA V Enhanced needs an SSD at minimum) and a SATA SSD (its recommended spec asks for DirectStorage support). The specs are on the requirements page.
What changes when Rockstar moves
The day Rockstar publishes the PC requirements, the checker compares your parts with the minimum and recommended specs first, part by part, and shows the PS5 comparison second. Titles, the FAQ and llms.txt switch with it. The day the PC version comes out, measured frame rates appear for the cards a named benchmark has tested, each with its source. Cards nobody has measured stay without one.
Which cards and processors are in the list
We started from Valve's Steam Hardware Survey (Valve: Steam Hardware & Software Survey: video cards (September 2026)), added the newest cards readers search for, the common laptop chips and the Steam Deck and ROG Ally. A model goes in only with a sourced measurement. Gaps for now: the Radeon RX 580 and RX 570, and the Ryzen 5 3600, Ryzen 5 5600, Core i3-12100F and Core i5-14400F, which neither source covers.